Spellbound Survivors ressemble à du shovelware, ces logiciels et jeux produits à la chaîne, pour quelques sous, dans l’espoir de tromper des consommateurs et de récupérer son investissement.
Browsing: videogames
One (very) badass action adventure guy. One lightsaber. One series of stiff animations in the cutscenes. And one game that may have stood the test of time?
If that game was sold for a few dollars, it could be a good way to (re)discover an old game. But for almost 20 dollars, there are way better titles available online; nostalgia be damned.
Is there some place left for classic real-time strategy games? Is it possible to recreate some of that 90’s and early 2000’s feeling, without be accused of copying Command and Conquer, StarCraft and the others?
SokoChess probably isn’t a bad game. In some ways, it’s a good way to train yourself to think about chess, several moves ahead. The other side of that coin is this is what makes it endlessly frustrating.
An evil empire whose conquest will not be complete until a dark lord gets his hands on the content of your head; explosions and violent combat in space; a strange and mysterious base to explore… And all the cheesy and badly acted FMV you could wish for.
The game is accessible and can be completed in a handful of hours. Its price and availability on multiple platforms make it an interesting proposition to try out.
For this new SVGA episode, Hugo Prévost and Robert Hiltz explore this early access game published by MicroProse that combines 90’s graphics with newer physics models and semi-relalistic flying.
Hugo Prévost sits down with Laura Körting, the co-founder and producer for LAB132, the German studio working on this space management simulation that will be available on April 21st.
En ces temps difficiles, pourquoi ne pas mourir à répétition pour changer le mal de place?