Marcin Paczynski, Senior Business Development Manager at GOG, talks about a gigantic endeavour and the obstacles that stand in the way of future-proofing the videogame industry.
Browsing: SVGA
For this 25th episode of SVGA, Hugo and Robert talk about this first person shooter that defined « cool » and « edgy » almost three decades ago.
Hugo Prévost and Robert Hiltz talk old game mechanics, possible market saturation and gunning down monsters with Alex Lotz, managing producer at Ziggurat.
The developper, Chase, talks to Hugo Prévost about simulating a whole city, changing fundamental mechanics and creating a whole new kind of mayoral experience.
Hugo Prévost and Robert Hiltz talk about shooting stormtroopers, playing one of the biggest badasses from the Star Wars universe and revisiting an old FPS classic.
One (very) badass action adventure guy. One lightsaber. One series of stiff animations in the cutscenes. And one game that may have stood the test of time?
For the 20th episode of the SVGA podcast, Hugo Prévost and Robert Hiltz restart the galactic war between the Terran, the Zerg and the Protoss and try to see if this classic was a gem, or a game that killed a genre.
Is there some place left for classic real-time strategy games? Is it possible to recreate some of that 90’s and early 2000’s feeling, without be accused of copying Command and Conquer, StarCraft and the others?
An evil empire whose conquest will not be complete until a dark lord gets his hands on the content of your head; explosions and violent combat in space; a strange and mysterious base to explore… And all the cheesy and badly acted FMV you could wish for.
Hugo Prévost dusts off the galactic war between the UEF, the Aeon, the Cybrans and the Seraphim in one of the best real-time strategy games of all time.